Power Amplification Techniques
Power Amplification Techniques (or Power Amp) are the big guns of the Dragon Ball Z Universe! These rare techniques allow the user to amp up their Power Level, Power Up, and often times their skills as well. While on the surface, Power Amp Techniques may all seem the same, but the truth is they are as varied and unique from each other as everything else in the Dragon Ball Z Universe. Some Power Amp Techniques can be learned like typical Power Techniques, others are racial and only available to specific races, and some are bestowed upon individuals by those of a higher power, god-like beings.
Kaio-Ken
Kaio-Ken is Power Amp Technique that must be taught to those whom use it. As such, the Kaio-Ken technique counts as a Power Technique and can only be learned as long as the character has the available slots to learn it. The Kaio-Ken was developed by King Kai, but he was never able to master the technique. It wasn't until he taught the Kaio-Ken to Goku that anyone was able to master the difficulty of the attack. Currently King Kai of Other World is the only martial arts master that is able to teach the Kaio-Ken technique to anyone.
Kaio-Ken has the ability to multiply the users Power Level quickly and dramatically. However, the increase in power comes at a cost. The amplification of power takes a toll on the user's body and physically begins to burn her out. Only the strongest and most stalwart warriors are able to truly master the Kaio-Ken Technique. When used and the Kaio-Ken is power up, the user is surrounded by a deep crimson aura of violently flowing energy.
Kaio-Ken may be maintained as long as the user has enough power to keep it up. However, once the user's modified Power Level drops below his normal (unmodified) Power Level, Kaio-Ken deactivates and must be re-ignited (Example: a person's power level is normally 5,000 and they use Kaio-Ken x2, giving them a modified Power Level of 10,000. Once their Power Level drops below 5,000 Kaio-Ken deactivates).
Kaio-Ken is unique from other Power Amp Techniques in that it allows the user to choose how much energy she can increase to, in exchange for damaging her body. The chart below shows the effects of the Kaio-Ken on the user.
Requirements:
Must be trained by someone familiar with this technique (most notably King Kai)
Stat Improvements:
Kaio-Ken has the following effects on the user:
Level Multiplies Power Level by Cost in Hits
Single Kaio-Ken x2 60
Double Kaio-Ken x3 120
Triple Kaio-Ken x4 240
Quadruple Kaio-Ken x5 480
Theoretically the user of the Kaio-Ken Technique could expand this table out as far as she dared, as long as the user has the Hits to power the technique, it truly has no limit. Remember, when battling Frieza, Goku was able to amp up to a Kaio-Ken x20!
Lycanthropy (Werewolf)
While rare, cases of Lycanthropy are not unheard of on Earth. Considered a curse by most, the werewolf infection is a lesser form of a Power Amp Technique that can increase the user's physical attributes, but doesn't do much for their Power Level or Power Up. Lycanthropy is not trained, it is - in a sense - bestowed upon the user. And this is done by infection. When a character is bitten by another werewolf, they have a chance to contract the curse of the werewolf. To avoid contracting Lycanthropy the victim must make a Body skill check against a DV of 22 (alternately the victim can chose to fail his skill check and purposefully fall victim to the curse).
When a victim falls under the effects of the curse he face consequences similar to the Saiyans' Oozaru technique. When the full moon rises and the person stares at it a transformation is forced upon him that changes him into a man-wolf beast. Though the result is not as dramatic or powerful as the Saiyan Oozaru, there is still a boost in his base stats. There is an increase in muscle mass and strength, but the werewolf does not become a 50-foot tall monster.
When the werewolf transforms, he becomes a primal, ferocious killer, like the Oozaru. His Mental characteristic is reduced to 2 and he will immediately lash out against any that are near him, including his friends and allies. When in this feral form, the werewolf will lash out with Fighting Techniques (including a few new ones - see below), but does not have access to any of their Power Techniques. The feral beast does not know how to gather and discharge Energy as their Human form does. Unlike the Oozaru however, the werewolf can attempt to gain control of his beast form. At the beginning of every transformation, the werewolf can make a Mind skill check (with their unmodified Mental characteristic) against a DV of 30 to gain control of his curse, and even control the transformation!
Upon succeeding their Mind check, the werewolf retains his personality and Mental characteristic score, as well as being able to access his Power Techniques. The werewolf gains such control over the transformation that he can even force the transformation when he wishes, despite the lack of a full moon, even being able to transform during the day! However, when a werewolf forces this transformation, the Power Amplification is not as great as when it happens naturally under a full moon.
The Saiyan Power Technique, Blutz Canon, can be used to transform a werewolf (whether tame or feral) the same as a full moon.
Only full-blooded Humans can contract Lycanthropy. It should also be mentioned that the character of Man-Wolf was an abnormality, a Wolf that changes into a man under the full moon, and this is not the way standard Lycanthropy works.
When transformed by the light of the full moon, the werewolf can only remained changed as long as the moon is up. However, when forcing the transformation, the werewolf could theoretically remained transformed indefinitely.
Below are the stat modifiers for both tame and feral werewolves;
Stat Improvements:

When transformed by the full moon the following base stats are multiplied by 2:
Defense, Hits, and the Fighting, Evasion, and Body skills (pre-Characteristics)
When forcing the transformation a tame werewolf has the following base stats multiplied by 1.5:
Defense, Hits, and the Fighting, Evasion, and Body skills (pre-Characteristics)
The following base stats are reduced to 2 for feral werewolves:
Mental Characteristic
Wolf Claws: When transformed into their beast form, werewolves gain razor sharp claws that add +5 dice to their Fighting Technique attacks.
Werewolf's Bite: In addition to the claws, the werewolf gains a maw of razor sharp fangs that he can use in combat. A werewolf's bite adds +10 dice to their Fighting Technique attacks, as well as being able to pass on the curse of Lycanthropy. Tame werewolves typically will not use this attack for fear of passing on the curse to someone who cannot tame it. However, feral werewolves make this their primary attack. As stated above, anyone struck with a werewolf's bite and it does damage to Hits must make a Body skill check against a DV of 22 or else fall victim to the curse.
Super Saiyan
The true heavy hitters of the Dragon Ball Z Universe, the legend of the Four Galaxies, the Super Saiyan. Thought to be nothing more than a legend until Goku battled Frieza and unlocked the power of the Super Saiyan on the planet Namek. The transformation into a Super Saiyan is triggered when someone of pure heart (either pure Good or pure Evil) experience extreme emotions, making it possible for the Saiyan to transform. There is almost always a triggering event in the Saiyan's life; the death of a loved one, the destruction of a planet they call home, there own near-death experience, or any other type of extreme situation. The first transformation is always a reflex action, instincts take over and trigger the change. After the first transformation the Saiyan is able to control the transformation. The Power Amp Technique of Super Saiyan is a racial technique and does not require being learned, nor does it use a Power Technique slot.
When the Saiyan powers up to a Super Saiyan he is surrounded by an incredibly bright, golden energy aura, similar in style and appearance to the Kaio-Ken power aura. In addition to that the Saiyan's hair stands straight up and ridged, and turns golden blonde to match the Saiyan's power aura. His eyes widen to take in his environment, becoming the eyes of a predator and his pupils turn bright greenish blue. The Super Saiyan doesn't gain any muscle mass or height, however they carry themselves with a stronger presence.
The first initial transformation into a Super Saiyan (or any level hereafter) always takes a full round to execute. After the first transformation and the Saiyan gains control over the change he can execute the transformation in a single phase.
The transformation to Super Saiyan (and all it's variants) can remain in effect until the Saiyan drops below the minimum power rating needed to maintain their form (in the case of the Super Saiyan it's 3,000,000; Ascended Saiyan would be 6,000,000; etc.).
(Designer's Note:I am aware that the numbers presented here are not fully in line with what has been stated in Dragon Ball Z canon, and nor are they equal to what was originally printed in the original R.Talsorian RPG. The numbers had to be brought up and modified from the original RPG text but to be brought in line with Toriyama's canon would have made the Super Saiyans game breaking. As is often the case with RPGs based off of material from other medias, the Super Saiyan had to have their statistics brought more inline with the rules of the game rather than their canonical counterparts)
Requirements:
Must be Saiyan or Half-Saiyan
Maximum Power Level of 3,00,000
Motivational Factor for Initial Transformation (i.e. Saiyan Rage)
Luck (once motivated, roll 2d6, if you roll a 2, you're golden)
Stat Improvements:
The following base stats are multiplied by 5:
Power Level and Power Up
The following base stats are multiplied by 2:
All Skills (pre-Characteristic)
Power Drain:
At the beginning of each new round, the Super Saiyan loses an amount of power equal to their base (unmodified) Power Up. This comes directly out of their power stores and not
what they have powered up
Super Saiyan Stage 2/Ascended Saiyan
Much to the despair of the enemies of the Saiyan and the delight of the Saiyans, there are stages beyond the Super Saiyan. The form most Saiyans will attain in their attempts to reach Ascended Saiyan is this, Super Saiyan Stage 2. This is a form that was favored by Vegeta once he achieved it. It increases the Saiyan's raw fighting power, but at a cost. The Stage 2 Super Saiyan is slower due to a dramatic increase in muscle mass and bulk, it was this reason that Goku did not use this form even once he discovered it.
Aside from the increase in muscle mass and bulk, the Super Saiyan Stage 2 looks identical to the Super Saiyan. Their hair becomes stiff and paler, their eyes become a bright greenish blue, and they retain their bright yellow/gold power aura that seems to constantly pulsate with Energy. As with the Super Saiyan, the Super Saiyan Stage 2 is not a technique that uses any of the characters Power Technique slots.
Requirements:
Super Saiyan
Maximum Power Level 6,000,000
Attempting to ascend to Super Saiyan 2; roll 2d6 and on a roll of 4 or less you reach Super Saiyan Stage 2 (on a roll of 2 you achieve Super Saiyan 2 if your Power Level is high enough)
Stat Improvements:
The following base stats are multiplied by 7:
Power Level and Power Up
The following base stats are multiplied by 3:
All Skills (pre-Characteristic - except Evasion)
The following base stats are not affected at all:
Evasion Skill
Power Drain:
At the beginning of each new Round the Ascended Super Saiyan loses an amount of power equal to their new (modified) Power Up. This comes directly out of their power stores and not what they have powered up.
Super Saiyan Stage 3/Ultra Saiyan
The next step up from Super Saiyan Stage 2 is a form commonly referred to as the Ultra Saiyan. Or sometimes, False Ascendance. The later title is due to some mistaking the power increase of the Ultra Saiyan as Super Saiyan 2, much like Trunks did. While Goku and Vegeta both had achieved this level of Super Saiyan, both of the veteran warriors recognized the inherent flaws in this form. Only Trunks (partially out of a desperate desire to make his father proud) mistook this form as the true Super Saiyan 2.
The Ultra Saiyan retains all of the characteristics of the Super Saiyan, with subtle differences; the blonde spiked hair retains the rigidity of an Ascended Saiyan, but it spreads out more in all directions, the power aura becomes more violent and eractic and flails out from the body instead of up. The power aura begins to show signs of bio-electric energy (lightning), but not nearly as much as the Super Saiyan 2 (see below), and the iris's may disappear at certain times during this power up. However, the Ultra Saiyan sees a massive increase in muscle and body mass, more so than the Super Saiyan Stage 2. And this is where the flaw lies; although the form becomes much stronger than previous forms, it becomes rather clumsy and slow. It is difficult to dodge and the attacks are easily dodged. It did not take long for Trunks to realize the error in his judgement and after using this form once against Cell, he never transformed into it again. As with all variants of Super Saiyan, the Ultra Saiyan Power Amp Technique does not use up a Power Technique slot.
Requirements:
Maximum Power Level 6,000,000
Must have achieved Super Saiyan Stage 2
After achieving Super Saiyan Stage 2 and still attempting to reach Super Saiyan 2 roll 2d6, on a roll of 4 or less you achieve Ultra Saiyan (on a roll of 2 you achieve Super Saiyan 2 if your Power Level is high enough)
Stat Improvements:
The following base stats are multiplied by 7:
Power Level and Power Up
The following base stats are multiplied by 3:
Weapon, Body, and Mind Skills (pre-Characteristics)
The following base stats are multiplied by 3.5:
Fighting and Power Skills (pre-Characteristics)
The following base stats are divided by 2 (rounded-down):
Evasion Skill (pre-Characteristic)
Your opponents receive the following die modifiers:
+3 bonus to their Fighting and Evasion rolls against you
Power Drain:
At the beginning of each new Round, the Ultra Super Saiyan loses an amount of power equal to their new (modified) Power Up. This comes directly out of their power stores and not what they have powered up.
Super Saiyan 2
This is the true direct ascension from the Super Saiyan. The Super Saiyan 2 shows a massive increase in strength and power, more so than any variant of Super Saiyan previous to this, but with none of the other stage's inherent flaws. Originally a level attained by Gohan during the battle with Cell, it wasn't long before the others achieved this level; Goku, Vegeta, and Trunks all ascended to the mantel of Super Saiyan 2. The most common misconception of the Super Saiyan 2 is that it can be attained via training, and while one must train to increase to the power level necessary to become a Super Saiyan 2, there must actually be a trigger event in the Saiyan's life to initiate the first transformation into Super Saiyan 2 (as with the first Super Saiyan transformation).
The transformation to Super Saiyan 2 greatly resembles the transformation to Super Saiyan, having none of the obvious visual increase in bulk and muscle mass as the Ascended and Ultra Saiyan forms do. The hair retains it's darker (compared to the Ascended Saiyan) golden tone, but becomes even more rigid and spiked, and the power aura flow increases around the Saiyan. Bio-electric lighting crackles around the Saiyan as well, threading through their power aura and visually displaying a drastic increase in power beyond the Super Saiyan. Perhaps the most drastic alteration of this Saiyan in this form is their personality shift. Although the Saiyan remains pure of heart, the true nature of the race starts to show and the Saiyan becomes more aggressive and combative, beginning to revel in the battle more, and at times taunting and tormenting their opponents just to drag the battle out longer instead of going for the quick finish. Even Gohan gave in to these urges while battling Cell after powering up to Level 2 for the first time. However, much like the Saiyan learns to transform at will after the first transformation into any of the Super Saiyan forms, so to does the Saiyan learn to control his emotions and personality not long after as well.
Requirements:
Super Saiyan
Maximum base Power Level 6,000,000
Motivational factor for initial transformation (i.e. Saiyan Rage)
Luck (once all other criteria have been met roll 2d6, on a roll of 2 you have achieved Super Saiyan 2. Note that if you attempt this and have not reached Ascended or Ultra Saiyan yet and you roll a 3 or a 4 you will instead advance to the next appropriate stage above Super Saiyan)
Stat Improvements:
The following base stats are multiplied by 10:
Power Level and Power Up
The following base stats are multiplied by 4:
All Skills (pre-Characteristic)
Power Drain:
Despite the increase in power of the Super Saiyan 2, this form does not drain power any more rapidly than the Super Saiyan. At the beginning of each new Round, the Saiyan loses an amount of power equal to their base (unmodified) Power Up. This comes directly out of their power stores, not what they have powered up.
Super Saiyan 3
The obvious direct increase from Super Saiyan 2 is Super Saiyan 3. Whether this is a natural evolution of the Saiyan form, or it was something that Goku was able to attain just through training and force of will is not fully known. What is known is that Goku was apparently the first Saiyan to achieve this form, and then was followed up by the fused being, Gotenks. No other Saiyans are known to have achieved this form.
The appearance of the Super Saiyan 3 has more obvious physical differences than the Super Saiyan and Super Saiyan 2. The trademark characteristic of the transformation, the user's hair, becomes flowing and smooth again, and grows down to or sometimes passes the user's waist. The eyebrows vanish completely, making the forehead and eye ridges appear larger and revealing a more prominent brow ridge; however this trait does not apply to female Super Saiyans. There is a small increase in muscle mass and the tone is sharply defined. Energy radiation is so great that the aura pulses at an extremely high frequency, almost to the point where it seems static. Bio-electric lightning is again constant, and may reach further outward from the body than before. The Saiyan's voice becomes slightly deeper, but unlike Super Saiyan 2 there is no personality change. If the user of Super Saiyan 3 has a tail, it turns yellowish gold now as well to match their hair. Also, aside from the golden power aura, the skin of the Super Saiyan 3 begins to glow.
The user of Super Saiyan 3 sees a dramatic increase in both strength and power, however it comes at a price. It is an imperfect form, as Goku discovered, and burns energy off at an incredible rate. This is a sign that Super Saiyan 3 may not be a natural state for the Saiyan as the Super Saiyan and Super Saiyan 2, despite having a vast difference in power, has the same energy burn rate as each other.
Also unlike Super Saiyan and Super Saiyan 2, the transformation into Super Saiyan 3 does not necessarily require a trigger event, just massive amounts of training to get to the required Power Level
Requirements:
Super Saiyan 2
Maximum base Power Level 12,000,000
Luck (when trying to attain Super Saiyan 3, roll 2d6, if the roll equals 2 then you're successful)
Stat Improvements:
The following base stats are multiplied by 20:
Power Level and Power Up
The following base stats are multiplied by 5:
All Skills (pre-Characteristic)
Power Drain:
This is one of the most strenuous forms of the Super Saiyan to maintain. At the beginning of each new Phase (!!!) the Saiyan loses an amount of Power equal to their modified Power Up. This comes directly out of their power stores, not what they have powered up.
Legendary Super Saiyan
The Legendary Super Saiyan is an incredibly rare and unique form of Super Saiyan, and more than just a title. The result is a Super Saiyan with a seemingly endless supply of energy. It is theorized that the level of Legendary Super Saiyan is a genetic mutation and not just something that can be achieved through training or Saiyan Rage.
Legendary Super Saiyans are very few and far between, even more so than the Super Saiyan 3. As stated previously it is believed that to achieve the level of Legendary Super Saiyan you must have a genetic mutation that allows you to achieve this level of power.
The Legendary Super Saiyan's appearance is quite distinguishable from the regular forms of Super Saiyan. The Legendary Super Saiyan's hair has the look of a Super Saiyan 2, being rigid and spiked, but instead of a golden yellow, the color is a greenish-yellow, the same color as the Legendary Super Saiyan's power aura. The aura itself is massive and constantly flowing, showing the massive amounts of power contained within the Saiyan. The pupils of the Legendary Super Saiyan completely disappear, giving the Saiyan a twisted and maniacal look. The body of the Legendary Super Saiyan becomes massive, increasing in muscle mass and physical power. The Legendary Super Saiyan visually resembles the Ultra Saiyan in size and bulk, however the Legendary Super Saiyan does not suffer the loss of speed and agility as the Ultra Saiyan does. In fact these increase drastically for the Legendary Super Saiyan.
The transformation into the Legendary Super Saiyan is a violent and viscous process that actually causes the Saiyan pain when he powers up. When the Legendary Super Saiyan draws in power to power up, he affects the environment; the sky darkens two times as the Saiyan draws in power - similar in the way as when the Eternal Dragon is summoned. After the power is drawn in and the transformation takes place, the Saiyan does not increase in size so much as the form of the Legendary Super Saiyan rips itself from the Saiyan's body as the chest and face split in half and the Legendary Super Saiyan erupts outward. Unlike the transformation of other levels of Super Saiyan the transformation to a Legendary Super Saiyan always takes a full Round.
When a Super Saiyan strives to achieve a level higher than what he is, when he tries to ascend to Super Saiyan 2, that is when the Legendary Super Saiyan is potentially revealed. A Saiyan that ascends to Legendary status has access to three levels of Super Saiyan; Super Saiyan, Super Saiyan 2, and Legendary Super Saiyan. Once the level of Legendary Super Saiyan is achieved, they cannot (nor need to) achieve any other levels of Super Saiyan. Also, when the level of Legendary Super Saiyan is achieved, an interesting affect takes place - possibly further attributed to the genetic mutation need to ascend to Legendary Super Saiyan. The Legendary Super Saiyan, even if he has his tail, no longer has access to his Oozaru form.
Finally, the personality of the Legendary Super Saiyan becomes extremely violent, more so than the initial transformation to Super Saiyan 2. Hovering between the personality of the Super Saiyan 2 and the rage of the Oozaru, the Legendary Super Saiyan becomes a machine of destruction and revels in the violence and power of the Legendary Super Saiyan.
Requirements:
Super Saiyan
Maximum base Power Level 6,000,000
Luck/Genetic Mutation (when a Saiyan is attempting to achieve the level of Super Saiyan 2 and rolls 2d6 on a roll of 2 they achieve Super Saiyan 2. However, on the first time a Saiyan tries to attain Super Saiyan 2, if the player rolls a 12 then they achieve the level of Legendary Super Saiyan! Thus giving them access to Super Saiyan, Super Saiyan 2, and Legendary Super Saiyan)
Stat Improvements:
The following base stats are multiplied by 50:
Power Level and Power Up
The following base stats are multiplied by 10:
All Skills (pre-Characteristic)
Power Drain:
Terrifyingly enough the Legendary Super Saiyan has the same regulated power drain as the Super Saiyan. At the beginning of each new Round the Legendary Super Saiyan loses an amount of power equal to their base (unmodified) Power Up. This comes directly out of their power stores, not what they have power up.
Full-Power Super Saiyan
Full-Power Super Saiyan is the mastery of the Super Saiyan form, completely unrelated to the Ascended and Ultra Super Saiyan stages of transformation. Instead, it is a state of mental and physical perfection of the core Super Saiyan state itself. Athletes who train in aerobics for extensive periods of time experience heightened states of rest: heart and respiratory rate are much lower than that of a normal person. This Super Saiyan form follows a similar fundamental concept: by remaining transformed for extended periods of time, the Super Saiyan can desensitize themselves to the negative effects of the transformation. Wild emotions are kept in check, resulting in a more strategic fighting style, and Ki consumption is reduced to negligible amounts. Energy radiation is reduced in tandem and the aura takes on a smoother, flow-like appearance. By mastering the transformation, the Super Saiyan is able to retain transformation almost subconsciously.
There are no obvious physical differences between the Super Saiyan and the Full-Power Super Saiyan. The flow of the power aura, as stated, smooths out and moves more like water, and the facial features of the Full-Power Super Saiyan are far less tense and angry than those of a Super Saiyan (reflecting better control of their emotions, they are not driven by the primal warrior-like personality of the Saiyan). When relaxed, the Full-Power Super Saiyan's hair appears a lighter color then when they are powered up, taking on a yellowish-white tint. However, when they draw their power in and fuel up, their hair takes on the signature golden glow.
If a Saiyan opts to go down the path of the Full-Power Super Saiyan, it is a different road than those who achieve the status of Ascended and Ultra Super Saiyan. If the Saiyan achieves the level of Full-Power Super Saiyan, he cannot later choose to attempt to achieve Ascended Super Saiyan or Ultra Super Saiyan, and vice-verse. Once the Saiyan makes his choice, that is the path he must follow. Also, the Full-Power Super Saiyan can only be applied to the core Super Saiyan, and not Super Saiyan 2 or 3.
Requirements:
Super Saiyan
Maximum base Power Level 6,000,000
Luck (when training and attempting to achieve Full-Power Super Saiyan roll 2d6, on a roll of 2 you have achieved Full-Power)
Stat Improvements:
The following base stats are multiplied by 6:
Power Level and Power Up
The following base stats are multiplied by 2.5:
All Skills (pre-Characteristic)
Power Drain:
The power drain of the Full-Power Super Saiyan is practically negligible and the lowest power drain of any of the Super Saiyan forms. At the beginning of each new Round the Full-Power Super Saiyan loses an amount of power equal to one-hundreth (rounded down) their base (unmodified) Power Up. This comes directly out of their power stores and not what they have powered up.
Golden Oozaru
While not truly a version of the Super Saiyan, the Golden Oozaru is what happens when a Super Saiyan with a tail looks into the full moon and becomes his Great Ape self.
Try and wrap your head around that one.
The appearance of the Golden Oozaru greatly resembles the state of the standard Oozaru with more defined muscles and their fur stands on end all over their body, representing the Super Saiyan's signature hair style when they are powered up. The Golden Oozaru is also surrounded by a gold-yellow energy aura that flows upward, seemingly constantly, as long as the Great Ape is powered up.
The Golden Oozaru's strength and power are both enhanced but this form retains the same drawbacks as the standard Oozaru. The Super Saiyan's Mental characteristic is reduced significantly as the Saiyan's violent animal side takes over. If the Oozaru was dangerous, the Golden Oozaru is catastrophic, and often a weapon of absolute last resort of the Super Saiyan. All rules of the Oozaru apply to the Golden Oozaru, as well as things like duration and their limited ability to distinguish friends and foes. In a group of Oozaru, the Golden Oozaru is the leader.
A Golden Oozaru's power is massive, though completely uncontrolled. Like the Oozaru, the Golden Oozaru does not have the ability to form specific energy attacks as his standard Saiyan form, instead it generates massive energy blasts from its mouth and eyes. Only a Saiyan Elite that achieves the Golden Oozaru state via the Blutz Canon retain their mind and ability to use all of their Power Techniques. Things such as duration of the Golden Oozaru transformation is the same as with the standard Oozaru. If a Golden Oozaru drains off all of their power, they do not revert to their Saiyan form, instead they power down to their Oozaru form.
Requirements:
Super Saiyan
Must have a tail
Must look at the full moon (or equivalent) for 1 Phase (transformation will take 3 Phases, so the entire process will take a full Round, during which time the Saiyan can take no actions, although any Deflections set up will remain in place)
Stat Improvements:
The following stats are multiplied by 30:
Power Level, Power Up, Characteristics (except Mental - see below)
The following base stats are affected as well:
Mental Characteristic is reduced to 2
A Golden Oozaru can only emit energy blasts from his mouth and does not retain knowledge of any of the character's special Power Techniques
Power Drain:
At the beginning of each new Round, the Golden Oozaru loses an amount of power equal to their new (modified) Power Up. This comes directly out of their power stores and not what they have powered up.
Super Saiyan God
The level of Super Saiyan God is very different from, and not completely related, to the other levels of Super Saiyan. The Super Saiyan God is the result of a Super Saiyan that has reached incredible levels of power and is acknowledged by at least five others as worthy of the mantle of Godhood. The level of Super Saiyan God is not something a Saiyan can achieve on their own, they cannot ascend to this level through training or rage. Six pure-hearted (not necessarily Super) Saiyans are needed to create a Super Saiyan God. The six stand in a circle holding hands and five of them infuse all of their power into the sixth. When this happens the Saiyan that is the focus of the other five becomes a Super Saiyan God.
The transformation into Super Saiyan God is much more peaceful than the rage-infused transformations into other Super Saiyan forms, especially compared to Super Saiyan 3 and Legendary Super Saiyan. When the other five Saiyans infuse their power into the sixth, a blue aura surrounds the entire group as the combined energy flows freely. As the sixth member takes in their power he begins to float and this is when the transformation takes place. The sixth Saiyan takes in all the power and the change takes place. The Saiyan becomes slightly taller and leaner, their skin tone takes on a darker hue and the eyes become larger, sharper, and more perceptive, similar to that of a standard Super Saiyan. When the eyes of the Super Saiyan God change they become a crimson red, as opposed to the standard blue-green of the Super Saiyan. The signature affect of the Super Saiyan, the gold-yellow hair, is altered as well. The Super Saiyan God's hair does not become as spiky as the Super Saiyan, instead retaining it's natural flowing look and it takes on a purplish-red hue. The power aura becomes reddish-gold and flows around the body of the Saiyan wildly and resembles flames.
The level of Super Saiyan God allows the Saiyan to achieve levels of power as of yet unattainable. However, all of this power comes at a price. First off, the other five Saiyans that contribute to the God's ascension must feed all of their power into the God. Meaning that their Power Level is brought down to 0 after the transformation process! For every Round after the ascension to Super Saiyan God the Saiyan recovers his Power Level at a rate of 1 for every point of his combined Mental and Physical Characteristics. This will take a Saiyan quite a long time before they can achieve their maximum Power Level again after the processes. If the Saiyan was able to transform into a Super Saiyan of any type, they won't be able to make the transformation until they raise their Power Level to the minimum required amount need for that transformation (150,000 for Super Saiyan, 300,000 for Super Saiyan 2, etc).
The second price is that all of this ritual and power is for a result that burns itself out in an incredibly limited amount of time. Super Saiyan God is harder to maintain than even Super Saiyan 3. In fact, if there is one inherent weakness to the Super Saiyan God form, that is it. In all the history of the Saiyans there are only two that have been recorded as attaining the level of Super Saiyan Godhood; a nameless Saiyan that attempted to defeat the evil Saiyans of Planet Vegeta, and Goku in the battle against the God of Destruction, Lord Beerus. In both instances the Saiyans lost their God form before the battle was over. This resulted in the nameless Saiyan God of Planet Vegeta being killed by the evil Saiyans, and Goku almost losing his battle with Lord Beerus. Further, the form of Super Saiyan God will typically burn itself out long before the other five regain all of their lost power.
Unlike other Super Saiyan forms, the Super Saiyan God form will always take a full Round to transform. Further, the Super Saiyan can never achieve the form of Super Saiyan God on their own. They cannot change into this form at will. Every time a Super Saiyan wants to transform into a Super Saiyan God they must have five other Saiyans to help them achieve this level of Super Saiyan.
Requirements:
Super Saiyan
Maximum base Power Level 1,000,000,000
A total of six pure-hearted (not necessarily Super) Saiyans
Stat Improvements:
The following base stats are multiplied by 100:
Power Level, Power Up, and all Skills (pre-Characteristic)
Power Drain:
Super Saiyan God has the highest amount of Power Drain of all the Super Saiyan forms. At the beginning of each new Phase the Super Saiyan God loses an amount of power equal to x5 their modified Power Up! This comes directly out of their power stores and not what they have powered up.
Unbound
Unbound is a state of power attainable only by the Hera. Similar to the Saiyan's Super Saiyan ability, it give a dramatic increase to power and strength, but is not something attainable by all members of their race (even in Bokack's gang only three members were shown Unbound). The term "Unbound" refers to the Hera's power level, when in this form their power reserves are unbound and the Hera has access to their full power. The Hera achieves this state through blind luck. Like the Super Saiyan, the Hera become Unbound most often under extreme emotional times. Unlike the Saiyan, the Hera do not have rage that helps them to achieve this state. And the trigger event for Hera is typically not the loss of a friend or loved one, but rather a moment of self-preservation (similar to when Vegeta achieved Super Saiyan).
The appearance of the Unbound Hera changes from that of the Hera. Their size increases slightly, gaining muscle bulk. Also, their skin changes color from their normal teal to a light green color, and their hair changes to a bright red color. And they are surrounded by a green energy aura.
When a Hera becomes first Unbound, the transformation process takes one full Round to initially transform. After the first change the Hera gains control over the process and can transform at will, and it only takes a single Phase to do so.
Requirements:
Hera
Maximum base Power Level 2,000,000
Luck (when attempting the transformation for the first time, and there is a proper trigger event, roll 2d6. On a roll of 2 the Hera transforms and becomes Unbound)
Stat Improvements:
The following base stats are multiplied by 5:
Power Level, Power Up, and all Skills (pre-Characteristics)
Power Drain:
At the beginning of each new Round the Hera loses an amount of power equal to their base (unmodified) Power Up. This comes directly out of their power stores and not what they have powered up.
Unleashed
Unleashed is the next stage of power for the Hera race. When a Hera becomes Unleashed he is able to gather together even more power than when Unbound. At this point, becoming Unleashed is still a theory among the Hera, a legend, as none of the race in remembered history have been able to achieve this level. Not even Bojack and his gang of warriors were able to achieve the level of Unleashed.
When becoming Unleashed, the hera sees a greater increase in muscle mass and bulk, almost resembling an Ultra Super Saiyan. Their hair becomes a darker red in color and their power aura surrounding them increases it's energy flow and becomes more erratic and violent in appearance. The eyes begin to glow with a red tint to them as well.
As with becoming Unbound, there must be a trigger event for a Hera to become Unleashed - typically a moment of self preservation. When becoming Unleashed the first transformation will always take a full Round to complete the transformation, however after the initial change and the Hera gains control of the transformation and can do it at will. In this manner the change now only takes a Phase rather than a full Round.
Requirements:
Unbound
Maximum base Power Level 4,000,000
Luck (when attempting the transformation for the firs time, and there is a proper trigger event, roll 2d6. On a roll of 2 the Hera transforms and becomes Unleashed)
Stat Improvements:
The following base stats are multiplied by 10:
Power Level, Power Up, and all Skills (pre-Characteristic)
Power Drain:
At the beginning of each new Round the Hera loses an amount of power equal to their base (unmodified) Power Up. This comes directly out of their power stores and not what they have powered up.
Unlock Potential
A unique form of Power Amplification, the ability to unlock one's potential is not something an individual can achieve on their own, and it is not something that is necessarily trained. Instead, it is something that must bestowed upon an individual by another. Those who bestows this Power Amp upon another are typically beings of great power. For instance it was Guru, the Guardian of Namek, that unlocked the potential of Krillin, Dende, and Gohan.
When a person's potential is unlocked, they receive a one-time power boost to certain stats. Unlike some Power Amp Techniques, Unlock Potential is not something that is 'turned on' or 'power-up' like the Super Saiyan or Kaio-Ken. Instead, once this is bestowed upon an individual it is considered always 'on.'
A recipient of this Power Amp can only have their potential unlocked once. They can later have their power Awakened (see below) at a later time, as Gohan did.
The bonus applied by unlocking one's potential is a one-time only boost that is applied to the recipient's current stats.
Requirements:
Must be bestowed upon the recipient by someone of great power, capable of unlocking one's potential
Stat Improvements:
The following base stats are multiplied by 5:
Power Level, Power Up, and all Skills (pre-Characteristic)
Unlock Potential: This is a unique Power Technique that is not able to be learned by all individuals. To learn this Power Technique the user must first be a being of great power and status. The Power Level itself does not matter as much as who or what they are. Those who can learn this Power Technique must be something on par with a Guardian of a planet, a Kai, a God, the Eternal Dragon, or some other type of being determined by the GM. When the user unlocks a recipient's potential he must first make physical contact with the them, and then there is the permanent expenditure of 500 energy that reduces his maximum Power Level. So if the user has a Power Level of 2,000 and he unlocks the recipient's potential, his maximum Power Level will permanently be reduced to 1,500 (of course the user can raise this again through experience as normal). It should be noted that this is an extremely rare technique that cannot be just "picked up" by a character. It must be taught, and only by a being capable of performing it themselves.
Awaken Potential
The next step up from having your potential unlocked is to have it fully awakened. This can be done even if the recipient has had his potential unlocked (though and awakening can only happen once to a recipient). This is the process used by Old Kai upon Gohan when fighting Majin Buu. An awakening is more potent than simply unlocking, bringing one's power to a whole new level.
As with an unlocking, when one's potential is awakened, it gives you a permanent bonus to the recipient that is always in effect and can never be powered down. The recipient's power must be awakened by a being of great power who has access to the Power Technique of Awaken Potential. These are typically beings like a Kai or a God.
Awaken Potential bestows a one time bonus to the recipient that is applied to his current stats.
Requirements:
Unlocked Potential
Must be bestowed upon the recipient by someone of great power, capable of awakening one's potential.
Stat Improvements:
The following base stats are multiplied by 50:
Power Level, Power Up, and all Skills (pre-Characteristic)
Awaken Potential: This is a unique Power Technique that is not able to be learned by all individuals. To learn this Power Technique the user must first be a being of great power and status. The Power Level itself does not matter as much as who or what they are. Those who can learn this Power Technique must be something on par with a Guardian of a planet, a Kai, a God, the Eternal Dragon, or some other type of being determined by the GM. When the user awakens a recipient's potential they must both remain still and concentrate, focusing upon each other and the energy of the being whose potential is to be awakened. The process is long (and rather boring) and takes a minimum of 20 hours of meditation for the awakening to take effect, and then there is the permanent expenditure of 1,500 energy that reduces his maximum Power Level. So if the user has a Power Level of 2,000 and he awakens the recipient's potential, his maximum Power Level will permanently be reduced to 500 (of course the user can raise this again through experience as normal). It should be noted that this is an extremely rare technique that cannot be just "picked up" by a character. It must be taught, and only by a being capable of performing it themselves.
Max Power
A simple Power Amp Technique available to most races of the Dragon Ball Z Universe. This is a learned technique and must be trained, and uses up one of the character's Power Technique slots. There are few masters who have learned to harness their maximum power limit, among Humans, only Master Roshi has learned to use this Power Amp Technique.
Though not nearly as powerful, Max Power, in execution, appearance, and weaknesses, greatly resembles the Ultra Super Saiyan state (see below). The user of the Power Amp Technique sees his mass increase greatly, his muscles swelling to incredibly proportions, sometimes having the appearance that they are about to burst, as well as an increase in height. The user's Power Level and attack power increases as well as his resilience. However there is a price to Max Power; the user's agility and stamina decrease dramatically. The transformation to Max Power takes a single Phase.
The user of this technique can remain powered up to Max Power until their Ki drops below 125, then they are forced to revert back to their normal form until they can gather enough power again.
Requirements
Maximum base Power Level 125
Must be trained by someone familiar with this technique
Stat Improvements:
The following base stats are multiplied by 4:
Power Level, Power Up, Fighting, Power, and Body Skills (pre-Characterisitic)
The following base stats are divided by 2 (rounded down):
Evasion Skill (pre-Characterisitc) and Defense
Vampire
Though increasingly rare in the Dragon Ball Z Universe, vampires and the undead do exist. And the state of being a Vampire is not so much a Power Amp Technique as it is a state of permanent being. There are some bonuses that go along with vampirism as well as penalties that will be outlined below. The curse of being a Vampire is passed on to individuals through the bite of another Vampire (similar to Lycanthropy - see above). And while some seek the curse out willingly, it is not something that should be taken lightly. For not all the benefits outweigh the price the one has to pay.
First off, the legends are true; Vampires must drink blood to survive. Although it is not as often as stories would lead you to believe, a Vampire must drink blood in order to survive. They must drink one pint of blood for every point of Physical Characteristic they have, per week. And one pint of blood is equal to 10 Hits. The blood can come from any natural source (synthetic blood won't work for Vampires), whether the source is Human, animal, or even alien. Don't forget that the world of Dragon Ball Z is an advanced society, not a medieval landscape. The Vampire does not necessarily have to lurk in the dark waiting for helpless victims and pouncing on them. There is technology and medical facilities available where one afflicted with vampirism may obtain blood from blood banks and keep a supply handy for feeding. It's when a Vampire is away on an adventure, fighting for his life, where a danger of blood starvation is present. During these times the Vampire may have to resort to other, more primitive, methods of feeding. The effects of blood starvation are listed below.
A misconception of the Vampire is that sunlight will kill them. This is not true of the Vampires of Dragon Ball Z. They can exist in the sunlight and walk around openly in the daylight, though their stats and bonuses are greatly reduced when the sun is high in the sky (see below). While things like garlic and mirrors are nothing but myth as to affecting a Vampire, it is true that they have severe allergies to various types of material; weapons of wood and silver will inflict an additional +15 dice of damage to a Vampire, and magical weapons (such as Trunks's sword) will do double damage.
When a victim becomes a Vampire their appearance changes in subtle ways. The skin becomes paler, almost a chalky white in color. Their hair retains its natural coloring, but it becomes darker in shade. Their ears elongate slightly and become pointed at the upper tips and their eye teeth become pointed and sharp as well. They have the ability to elongate when the Vampire is anger or about to attack using the Vampire's Bite (see below).
Vampirism as a Power Amp Technique can never be shut off, it is considered always "on." Even in the modern technological world of Dragon Ball Z with advancements such as Androids, Hoi-Poi Capsules, and flying cars, there is still no known cure for the Vampire affliction. But that's not to say that someone may not find one eventually.
Requirements:
Must be bitten and infected by another Vampire
Stat Improvements:
The following base stats at night are multiplied by 2*:
Power Level, Power Up, all Skills (pre-Characteristic), Hits
Daytime Penalties:
The following base stats during the day are divided by 2*:
Power Level, Power Up, all Skills (pre-Characteristic), Hits
*: "Night" is considered anytime that the Vampire is not in any type of Sunlight. This includes normal night time, deep space, or in an area suitable of blocking the ultra violet radiation of the sun. For instance, in a cave or mine shaft deep below the surface of the Earth would be suitable, however merely inside a house, the shade of a tree, or an overcast day would not count. Likewise, "day" is considered anytime that the character is in direct sunlight, being affect by the ultra violet radiation of the sun. Unfortunately for the Vampire, this is when most of the fighting of the Dragon Ball Universe takes place. Anytime that the Vampire is in an area where he is not in direct sunlight, but not shielded from ultra violet radiation (such as the aforementioned shade of a tree, inside a house, inside a shallow cave, an overcast day, etc.) then he holds steady at his base stats. Note that techniques like the Blutz Canon have no effect on the Vampire.
Vampire's Bite: Similar to the Werewolf's Bite, the Vampire's Bite is how the Vampire feeds off of a living being, but it is also how the curse of vampirism is passed from person to person. The bite itself does not do an impressive amount of damage, in fact it only adds +1d6 to a Vampire's Fighting Technique attack, however it is essential to a Vampire's feeding, as well as how they pass on the curse of vampirism. With every successful bite attack that does damage directly to Hits, the Vampire can feed. Remember that 10 Hits is equal to one pint of blood. Also, with every successful bite attack the victim must make a Body skill check against a DV 34 or else contract vampirism. The disease will take full effect within the next 24 hours. All Vampires have access to the Vampire's Bite Fighting Technique.
Energy Vampire: A Power Technique that is not known by all Vampires, Energy Vampire can only be learned by Vampires and it requires the expenditure of one Power Technique slot. This Power Technique can only be used at night while the Vampire is at his full power. Upon a successful Hold maneuver the Vampire can drain energy from the victim of the attack at a rate of the Vampire's modified Power Up, no matter how many times the Vampire has Power Upped for the day.
Blood Starvation: As stated a Vampire must drink 1 pint (10 Hits) of blood for every point of Physical Characteristic per week. If the Vampire does not drink fully, then he will begin to suffer penalties. If the Vampire is only able to drink 50-90% of the needed blood, they will not be in danger of Blood Starvation but they also will not be able to reach their full power. Instead they will operate at half-power as if they were constantly in direct sunlight, despite what time of day it is. If the Vampire drinks below 50% of the required blood then they will face Blood Starvation.
After the seventh day of not drinking enough blood, the Vampire will start to suffer the following modifiers to their stats:
The following base stats are divided by 2:
Body Skill (pre-Characteristic) and Hits
The following base stats are reduced to 2:
Mental Characteristic
Also, the Vampire becomes a near mindless animal that has only one thing on his mind; survival. The Vampire will attack the closest living thing (whether friend or not) and attempt to feed until the Vampire has drunk enough blood to stave off Blood Starvation. Unlike a feral Werewolf, a blood starved Vampire still has access to all Power and Fighting Techniques.